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Final Passage

Quest #1394 Level 36 Undercity Horde only no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Speak to Dorn Plainstalker in Thousand Needles.

The quest giver's words

You have done well, <name>. You have passed my test, and the tests before mine. Return to Dorn in Thousand Needles. He will sense the change within you, and see that your mind, body and spirit are strong enough that you should be rewarded for your efforts.

Stay true to the balance you've shown throughout these trials, <name>. Dorn will test you again in the future if you do.

Completion

Ah, <name>. It has been a long time since you have last stepped into my home. It seems like many moons have passed since you took your first leap that set you upon your path.

And now you return to me stronger than you once were... more enlightened. This pleases me. And you should be justly rewarded for seeing my tests to the end.

Category: Thousand Needles.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
none
and 25s 20c more at level 90, the level cap, in place of the experience
Experience
4,200
at level 41 or lower; less above
By character level
LevelExperienceShare
25–41 4,200 100%
42 3,350 80%
43 2,500 60%
44 1,700 40%
45 850 20%
46–89 420 10%
90 none 25s 20c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Horde only
Race
Orc, Undead, Tauren, Troll
Class
any class
Level
quest level 36, requires level 25
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Final Passage starts and ends in Undercity
Where Final Passage starts and ends in Undercity
  • pick up

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Undercity
Relevant locations in Undercity
Relevant locations in Thousand Needles
Relevant locations in Thousand Needles

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Undercity), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Final Passage in Undercity
Overview of Final Passage in Undercity
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem