Khan Hratha
Quest #1381
Level 42
Desolace
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no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Maintain your Magram reputation, and bring the Maraudine Key Fragment to Warug in the Magram Village in Desolace.
Objective by objective
- Collect Maraudine Key Fragment item #6077
- Reach reputation Magram Clan Centaur to 3000
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
The Gelkis Khan is dead, and now the Maraudine will fall! Kill the Maraudine Khan, Hratha!
To face him, blow the horn on the high bluff in the Valley of Spears. But to blow the horn, you need a mouthpiece. To get a mouthpiece, kill Maraudine centaur. Keep killing until you find a mouthpiece. Then blow the horn.
Do this and Maraudine centaur will come to the tower. Kill them until Khan Hratha appears. Hratha holds the piece of a key. Give this piece to me...
Progress
Do what I ask. Prove to me that you are an ally of the Magram!
Completion
Khan Hratha is dead! Now the Magram are the strongest of the centaur! We will crush the others, and rule Desolace!
We will remember, you, <name>, and you will be spared our hooves when all others are trampled.
Category: Desolace (Elite).
What you need
- You must be carrying
The reward
-
Magram Hunter's Belt
item #6788 · Uncommon · item level 42 · sells for 33s 31c
-
Ceremonial Centaur Blanket
item #6789 · Uncommon · item level 42 · sells for 40s 12c
- Money
- none
- and 25s 80c more at level 90, the level cap, in place of the experience
- Experience
- 4,300
-
at level 47 or lower; less above
By character level
Level Experience Share 30–47 4,300 100% 48 3,450 80% 49 2,600 60% 50 1,700 40% 51 850 20% 52–89 430 10% 90 none 25s 80c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 42, requires level 30
- Profession
- none
- Repeats
- once only
The chain
Before this
- Khan Shaka #1375 · any one of these
After this
Nothing follows it.
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Desolace
-
Warug
Starts the quest · 75.0, 68.2
-
Warug
Hand the quest in · 75.0, 68.2
-
Maraudine Scout
Quest objective · 35.8, 58.8
-
Maraudine Mauler
Quest objective · 32.0, 55.6
-
Maraudine Stormer
Quest objective · 30.4, 50.8
-
Khan Hratha
Quest objective · 29.8, 52.8
-
Maraudine Khan Advisor
Quest objective · 29.6, 52.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Desolace), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.