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Khan Jehn

Quest #1374 Level 37 Desolace AllianceHorde no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Bring the Khan Jehn's Head to Uthek the Wise in the Gelkis Village in Desolace.

Objective by objective

  • Collect Khan Jehn's Head item #6072
  • Reach reputation Gelkis Clan Centaur to 3000

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

The earth speaks to me, and it says that the Magram grow weak. Now it is time to kill their Khan!

Bring me the head of the Magram Khan, Jehn!

Progress

Show me you are a friend of the Gelkis, <name>.

Completion

Khan Jehn was strong, but stupid. He thought his own strength was great. He did not see that earth magic is stronger. The Magram centaur will now fall without their leader, and the Gelkis will one day rule!

Category: Desolace.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 17s 40c more at level 90, the level cap, in place of the experience
Experience
2,850
at level 42 or lower; less above
By character level
LevelExperienceShare
30–42 2,850 100%
43 2,300 80%
44 1,700 60%
45 1,150 40%
46 575 20%
47–89 290 10%
90 none 17s 40c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 37, requires level 30
Profession
none
Repeats
once only

The chain

Before this

  • Ongeku #1373 · any one of these

After this

Where it starts and ends

Starts at
Hand in to
Where Khan Jehn starts and ends in Desolace
Where Khan Jehn starts and ends in Desolace
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Desolace
Relevant locations in Desolace
  • Desolace

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Desolace), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Khan Jehn in Desolace
Overview of Khan Jehn in Desolace
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem