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Stymying the Arakkoa

Quest #9986 Level 64 Terokkar Forest Alliance only no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Kill Ashkaz in Veil Reskk, Ayit in Veil Shienor, and Urdak in Veil Skith and return to Thander at the Allerian Stronghold.

Objective by objective

  • Kill or interact with Ashkaz NPC #18539
  • Kill or interact with Ayit NPC #18540
  • Kill or interact with Urdak NPC #18541

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

We need to show the arakkoa that they cannot attack our people with impunity. If we don't stop them here, the roads will no longer be safe for our merchants, couriers, or soldiers.

My scouts have identified the leaders of each of the major arakkoa settlements in the area. Seek out Ashkaz, Ayit, and Urdak, in Veil Reskk, Veil Shienor, and Veil Skith and kill them.

Progress

It's good to see you again, <name>. Have you done as I asked?

Completion

Well done, <name>. We have enough to worry about without wondering when the arakkoa will accost our merchants and messengers again.

Category: Terokkar Forest.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
3g 10s
and 5g 16s more at level 90, the level cap, in place of the experience
Experience
10,750
at level 69 or lower; less above
By character level
LevelExperienceShare
62–69 10,750 100%
70 8,600 80%
71 6,450 60%
72 4,300 40%
73 2,150 20%
74–89 1,100 10%
90 none 5g 16s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Alliance only
Race
Human, Dwarf, Night Elf, Gnome, Draenei
Class
any class
Level
quest level 64, requires level 62
Profession
none
Repeats
once only

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
  • Thander npc · Terokkar Forest at 0.578, 0.542
Hand in to
  • Thander npc · Terokkar Forest at 0.578, 0.542
Where Stymying the Arakkoa starts and ends in Terokkar Forest
Where Stymying the Arakkoa starts and ends in Terokkar Forest
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Terokkar Forest
Relevant locations in Terokkar Forest
  • Terokkar Forest
    • Thander Starts the quest · 57.8, 54.2
    • Thander Hand the quest in · 57.8, 54.2
    • Ashkaz Quest objective · 49.2, 16.8
    • Ayit Quest objective · 59.2, 23.6
    • Urdak Quest objective · 31.4, 42.6

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Terokkar Forest), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Stymying the Arakkoa in Terokkar Forest
Overview of Stymying the Arakkoa in Terokkar Forest
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem