Every cookie, what it does and how long it lasts ·

← All quests

Pursuing Terrorclaw

Quest #9904 Level 64 Zangarmarsh Horde only no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

Open on Wowhead ↗ Suggest a correction

What to do

Kill Terrorclaw and return to Zurjaya at Zabra'jin.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

I've caught every kind of fish that lives in the marsh, but there's one that eludes me. Sure, I've caught eels and mudfin frenzies. But the last time I was out on one of the islands in Marshlight Lake, I hooked a gigantic bogstrok that snapped my line and got away.

Terrorclaw, he's called, and I won't rest until he's dead. He's too big for any fisherman to catch, so I suppose we'll just have to kill him the old-fashioned way.

Progress

I take it Terrorclaw lives no more?

Completion

At last! They say every great fisherman has a story of "the one that got away," but I haven't yet met a creature I couldn't beat one way or another.

Category: Zangarmarsh.

What you need

Handed to you when you accept it
Potion of Water Breathing

The reward

  • Fearless Girdle item #25922 · Uncommon · item level 99 · sells for 2g 15s 74c
  • Swamprunner's Boots item #25924 · Uncommon · item level 99 · sells for 2g 31s 59c
  • Terrorcloth Mantle item #25925 · Uncommon · item level 99 · sells for 1g 85s 98c
  • Fierce Mantle item #25923 · Uncommon · item level 99 · sells for 2g 78s 10c
Money
3g 10s
and 5g 16s more at level 90, the level cap, in place of the experience
Experience
10,750
at level 69 or lower; less above
By character level
LevelExperienceShare
62–69 10,750 100%
70 8,600 80%
71 6,450 60%
72 4,300 40%
73 2,150 20%
74–89 1,100 10%
90 none 5g 16s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Horde only
Race
Orc, Undead, Tauren, Troll, Blood Elf
Class
any class
Level
quest level 64, requires level 62
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
  • Zurjaya npc · Zangarmarsh at 0.323, 0.496
Hand in to
  • Zurjaya npc · Zangarmarsh at 0.323, 0.496
Where Pursuing Terrorclaw starts and ends in Zangarmarsh
Where Pursuing Terrorclaw starts and ends in Zangarmarsh
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Zangarmarsh
Relevant locations in Zangarmarsh
  • Zangarmarsh
    • Zurjaya Starts the quest · 32.2, 49.6
    • Zurjaya Hand the quest in · 32.2, 49.6
    • Terrorclaw Quest objective · 22.4, 45.8

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Zangarmarsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Pursuing Terrorclaw in Zangarmarsh
Overview of Pursuing Terrorclaw in Zangarmarsh
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem