A Spirit Ally?
Quest #9847
Level 64
Zangarmarsh
no runs yet
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Take the Feralfen Totem to the foot of the stairs at the Boha'mu Ruins and plant it in the ground. Report your findings to Seer Janidi at Zabra'jin.
Objective by objective
- Kill or interact with Summon Serpent Spirit Feralfen Serpent Spirit NPC #18185
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
We must find out how much power this Feralfen snake spirit possesses and whether it can be bent to our will. Imagine what I could do with the powers of an Outland spirit at my command!
Take this totem with you and make your way to the foot of the stairs leading to the Boha'mu Ruins. Plant the totem in the ground and it should do the rest. The spirit should not be able to tell who has used the totem until it has manifested.
Progress
Were you able to summon the Feralfen spirit?
Completion
<You tell Seer Janidi about what happened when you used the totem.>
The spirit attacked you? It must have a higher affinity for those Lost Ones than I'd thought. There's no way to compel it to serve me without expending considerable effort. I'll have to search for a new source of power in this wretched world.
Category: Zangarmarsh.
What you need
- Handed to you when you accept it
- Feralfen Totem
The reward
-
Ancient Crystal Talisman
item #25620 · Uncommon · item level 96 · sells for 70s
-
Serpent Spirit's Drape
item #25621 · Uncommon · item level 96 · sells for 1g 82s 41c
-
Marsh Bracers
item #31770
- Money
- 3g 10s
- and 5g 16s more at level 90, the level cap, in place of the experience
- Experience
- 10,750
-
at level 69 or lower; less above
By character level
Level Experience Share 60–69 10,750 100% 70 8,600 80% 71 6,450 60% 72 4,300 40% 73 2,150 20% 74–89 1,100 10% 90 none 5g 16s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Darkspear Trolls +250
Who it is for
- Faction
-
- Race
- Orc, Undead, Tauren, Troll, Blood Elf
- Class
- any class
- Level
- quest level 64, requires level 60
- Profession
- none
- Repeats
- once only
The chain
Before this
- Spirits of the Feralfen #9846 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Seer Janidi npc · Zangarmarsh at 0.324, 0.520
- Hand in to
-
- Seer Janidi npc · Zangarmarsh at 0.324, 0.520
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Zangarmarsh
-
Seer Janidi
Starts the quest · 32.4, 52.0
-
Seer Janidi
Hand the quest in · 32.4, 52.0
-
Feralfen Serpent Spirit
Quest objective · 44.4, 66.0
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Zangarmarsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.