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The First Trial

Quest #9678 Scales with your level Silvermoon City Horde only Paladin no runs yet

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What to do

Travel to the island Knight-Lord Bloodvalor described, find the cave, and light the brazier. When the First Trial is over, return to Knight-Lord Bloodvalor in Silvermoon City.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

You have learned much of combat and bloodshed, initiate, but there is much more to our order.

Mastery of the Light requires a focused mind and tremendous willpower. Without these, you are little better than a street thug.

There is an island in the northeastern reaches of the Ghostlands, called the Isle of Tribulations, that we use to hone these skills. You will find a brazier within a shallow cave there. Kneel before the brazier, light it, and focus on what you see before your eyes.

Progress

May the Light bend to your will in all endeavors.

Completion

I know what must be going through your mind.

Yes, I sent Stillblade to kill you.

Do not take offense, <name>; it was a necessary test. The Blood Knights are a brotherhood, but we must ensure that our brothers are alert and prepared at all times. Was it necessary to take Stillblade's life to make the point to you?

Yes, and that is as much a part of your training as any sword drill.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
not available
Experience
900

Who it is for

Faction
Horde only
Race
Blood Elf
Class
Paladin
Level
scales to your level, requires level 12
Profession
none
Repeats
once only

Filed under Paladin rather than under a zone.

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
Hand in to
Where The First Trial starts and ends in Silvermoon City
Where The First Trial starts and ends in Silvermoon City
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Silvermoon City
Relevant locations in Silvermoon City
Relevant locations in Ghostlands
Relevant locations in Ghostlands

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Silvermoon City), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of The First Trial in Silvermoon City
Overview of The First Trial in Silvermoon City
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem