The Kurken is Lurkin'
Quest #9570
Level 12
Azuremyst Isle
no runs yet
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Kurz the Revelator at Stillpine Hold on Azuremyst Isle wants you to kill the Kurken and bring back the Kurken's Hide.
Objective by objective
- Collect The Kurken's Hide item #23860
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
After the crystal storm had subsided, a beast of myth appeared in our village. Brought here by the invading wildkin, this beast, the Kurken, laid waste to our village. Many Stillpine were slain in defense of our lands by this fiend and many have since lost their lives attempting to subdue the beast.
In my visions, I have seen one defeat the Kurken. The one must be you, <name>. You are our only hope. Enter Stillpine Hold and slay the Kurken. Bring me his hide as proof of deed.
Progress
<Kurz grunts at you.>
Completion
The Promised One has emerged victorious!
The prophecy is nearly complete. Now about that hide...
Category: Azuremyst Isle.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- none
- and 7s 20c more at level 90, the level cap, in place of the experience
- Experience
- 1,150
-
at level 17 or lower; less above
By character level
Level Experience Share 7–17 1,150 100% 18 925 80% 19 700 60% 20 460 40% 21 230 20% 22–89 120 10% 90 none 7s 20c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-
- Race
- Human, Dwarf, Night Elf, Gnome, Draenei
- Class
- any class
- Level
- quest level 12, requires level 7
- Profession
- none
- Repeats
- once only
The chain
Before this
- Search Stillpine Hold #9565 · any one of these
- Chieftain Oomooroo #9573 · any one of these
After this
- The Kurken's Hide #9571
- Warn Your People #9622
Where it starts and ends
- Starts at
-
- Kurz the Revelator npc · Azuremyst Isle at 0.470, 0.223
- Hand in to
-
- Kurz the Revelator npc · Azuremyst Isle at 0.470, 0.223
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Azuremyst Isle
-
Kurz the Revelator
Starts the quest · 47.0, 22.3
-
Kurz the Revelator
Hand the quest in · 47.0, 22.3
-
The Kurken
Quest objective · 49.2, 13.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Azuremyst Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.