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Call of Fire

Quest #9467 Scales with your level Azuremyst Isle Alliance only Shaman no runs yet

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What to do

Retrieve Hauteur's Ashes and then return them and the Ritual Torch to Temper at Emberglade on Azuremyst Isle. Remember that you can use the Orb of Returning to teleport back to Temper once you have the ashes.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

The owlbeasts of Moonwing Den on Silvermyst Isle, far to the southwest, have been deluded into thinking that Hauteur is a god to be worshipped. What he truly is, is a fallen elemental who needs to be put out of his misery. That torch is the key to his downfall.

Hauteur regularly demands that these owlbeasts burn an effigy in his honor. So, when you light it, he will come. Slay him and bring me the ashes. Then use the orb in the satchel that I will give you to return to me here.

Progress

Do not speak to me again until you have Hauteur's ashes.

Completion

It is a valuable lesson that you learn here today. It is the story of endings and new beginnings.

When first we spoke I told you that fire was not just destruction, but also a renewing force of the elements. Through your actions you have both destroyed and saved Hauteur, for he shall be reborn from his ashes.

What you need

Handed to you when you accept it
Fireproof Satchel
You must be carrying

The reward

No item reward.

Money
not available
Experience
850

Who it is for

Faction
Alliance only
Race
Draenei
Class
Shaman
Level
scales to your level, requires level 10
Profession
none
Repeats
once only

Filed under Shaman rather than under a zone.

The chain

Before this

After this

Where it starts and ends

Starts at
  • Temper npc · Azuremyst Isle at 0.597, 0.180
Hand in to
  • Temper npc · Azuremyst Isle at 0.597, 0.180
Where Call of Fire starts and ends in Azuremyst Isle
Where Call of Fire starts and ends in Azuremyst Isle
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Azuremyst Isle
Relevant locations in Azuremyst Isle
  • Azuremyst Isle
    • Temper Starts the quest · 59.7, 18.0
    • Temper Hand the quest in · 59.7, 18.0
    • Hauteur Quest objective · 11.4, 82.0

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Azuremyst Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Call of Fire in Azuremyst Isle
Overview of Call of Fire in Azuremyst Isle
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem