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Call of Earth

Quest #9451 Scales with your level Azuremyst Isle Alliance only Shaman no runs yet

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What to do

Deliver the Earth Crystal to Firmanvaar at the Crash Site in Ammen Vale.

The quest giver's words

I will now give you a piece of my physical being that you may create your earth totem. Return it to he who sent you here.

You and I will be bound together for all time. Throughout your life the forces of earth will be at your disposal. The balance will come when your bones return to us at the end of your days.

Use our power wisely.

Progress

Together, the Broken and the <race> will regain a deeper understanding of the mysteries that the elements hold.

Have you returned with that which is necessary for the creation of your earth totem?

Completion

You have done well, <name>. In helping to restore the balance of the elements at the grove, you have also created a balance between the earth element of this world and the <race>. Perhaps this will help to bring understanding to those amongst us who do not approve of our ways?

I will create for you a totem through which you will be able to call on the power of earth to do your bidding. And with time, more of the mysteries of earth will be revealed to you.

Now, take your totem, <class>.

What you need

Handed to you when you accept it
Earth Crystal

The reward

  • Earth Totem item #5175 · Common · item level 4 · no sell price
Money
not available
Experience
450

Who it is for

Faction
Alliance only
Race
Human, Dwarf, Night Elf, Gnome, Draenei
Class
Shaman
Level
scales to your level, requires level 4
Profession
none
Repeats
once only

Filed under Shaman rather than under a zone.

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
  • Firmanvaar npc · Azuremyst Isle at 0.793, 0.491
Where Call of Earth starts and ends in Azuremyst Isle
Where Call of Earth starts and ends in Azuremyst Isle
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Azuremyst Isle
Relevant locations in Azuremyst Isle

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Azuremyst Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Call of Earth in Azuremyst Isle
Overview of Call of Earth in Azuremyst Isle
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem