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Sarkoth

Quest #790 Level 5 Durotar Horde only no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Kill Sarkoth and bring his claw back to Hana'zua.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

<class>! I thought I would die out here with none to know of it. While I was hunting the scorpids of the Valley, I came across a particularly vicious-looking one. Hurling myself at it, I managed to inflict a massive blow to its claw before it closed around my leg.

I wasn't ready for its stinger though, and it sliced down and into my chest, cutting into my flesh and letting my blood. Please, you must kill the scorpid for me! My honor must be upheld! I fought it up on the plateau to the south.

Progress

Ahhh... my father always said I would never amount to much, and here, lying beneath a tree as life seeps away, I'm afraid it looks like he was right.

At least I wish to die knowing that my last enemy in life lays dead.

Completion

My blow was not enough to kill him, but looking at the damage I inflicted gives me some small measure of pride. That small measure will be all I have to sustain myself if I die, and in that light, the short list of my life's accomplishments fills me with anger.

Category: Durotar.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 2s 70c more at level 90, the level cap, in place of the experience
Experience
450
at level 10 or lower; less above
By character level
LevelExperienceShare
1–10 450 100%
11 360 80%
12 270 60%
13 180 40%
14 90 20%
15–89 45 10%
90 none 2s 70c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Horde only
Race
Orc, Undead, Tauren, Troll, Blood Elf
Class
any class
Level
quest level 5, requires level 1
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
  • Hana'zua npc · Durotar at 0.406, 0.626
Hand in to
  • Hana'zua npc · Durotar at 0.406, 0.626
Where Sarkoth starts and ends in Durotar
Where Sarkoth starts and ends in Durotar
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Durotar
Relevant locations in Durotar
  • Durotar
    • Hana'zua Starts the quest · 40.6, 62.6
    • Hana'zua Hand the quest in · 40.6, 62.6
    • Sarkoth Quest objective · 40.6, 66.2

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Durotar), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Sarkoth in Durotar
Overview of Sarkoth in Durotar
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem