The Prison's Bindings
Quest #7581
Scales with your level
Blasted Lands
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Warlock
no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Travel to Dire Maul in Feralas and recover 15 Satyr Blood from the Wildspawn Satyr that inhabit the Warpwood Quarter. Return to Daio in the Tainted Scar when this is done.
Objective by objective
- Collect Satyr Blood item #18603
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
You must retrieve bindings for the prison of the Doomguard from lesser demons.
The blood of the Wildspawn satyr that occupy Dire Maul should do nicely. The coagulated blood will bond the Hederine shards and power the crystal prison.
Progress
Only the blood of Wildspawn satyr will suffice.
Completion
Ah, a most excellent recovery. The blood will suppress the Doomguard's magical defenses.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- not available
- Experience
- 14,300
Who it is for
- Faction
-

- Race
- any race
- Class
- Warlock
- Level
- scales to your level, requires level 60
- Profession
- none
- Repeats
- once only
Filed under Warlock rather than under a zone.
The chain
Before this
Nothing – this is where the chain starts.
After this
- Suppression #7583
Where it starts and ends
- Starts at
-
- Daio the Decrepit npc · Blasted Lands at 0.341, 0.501
- Hand in to
-
- Daio the Decrepit npc · Blasted Lands at 0.341, 0.501
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Blasted Lands
-
Daio the Decrepit
Starts the quest · 34.1, 50.1
-
Daio the Decrepit
Hand the quest in · 34.1, 50.1
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Blasted Lands), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.