Vorsha the Lasher
Quest #6641
Level 23
Ashenvale
no runs yet
Available in: MoP Classic details not known yet TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Keep Muglash safe as he travels to the brazier. Help him by putting the brazier out, then protect him as you fight against the Naga.
If you are successful, return to the Zoram'gar Outpost and inform the Warsong Runner of the death of Vorsha the Lasher.
The quest giver's words
Vorsha the Lasher... the fiendish hydra that roams the seas...
She has attacked our outpost, each time unprovoked, laying waste to anything that falls in her path.
But I am ready, <name>. I have prepared to best the hydra and end these attacks on Zoram'gar.
The naga honor the wicked nature of this beast with a brazier that remains lit on an island just off the coast. I believe that if we put it out, Vorsha will appear in anger.
We will need help, so be sure to bring some strong allies.
Completion
I have witnessed many naga attacks since I arrived here. It puts my mind at ease that Vorsha will no longer roam freely.
We are in your debt, <name>.
Category: Ashenvale (Group).
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Horn Ring
item #17692 · Uncommon · item level 23 · sells for 8s 81c
- Money
- none
- and 13s 80c more at level 90, the level cap, in place of the experience
- Experience
- 2,300
-
at level 28 or lower; less above
By character level
Level Experience Share 20–28 2,300 100% 29 1,850 80% 30 1,400 60% 31 925 40% 32 460 20% 33–89 230 10% 90 none 13s 80c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-
- Race
- Orc, Undead, Tauren, Troll, Blood Elf
- Class
- any class
- Level
- quest level 23, requires level 20
- Profession
- none
- Repeats
- once only
The chain
This quest stands alone: nothing leads to it and nothing follows it.
Where it starts and ends
- Starts at
-
- Muglash npc · Ashenvale at 0.121, 0.346
- Hand in to
-
- Warsong Runner npc · Ashenvale at 0.122, 0.342
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Ashenvale
-
Muglash
Starts the quest · 12.1, 34.6
-
Warsong Runner
Hand the quest in · 12.2, 34.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Ashenvale), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.