Fire Plume Forged
Quest #5802
Level 57
Tanaris
no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Take the Skeleton Key Mold and 2 Thorium Bars to the top of Fire Plume Ridge in Un'Goro Crater. Use the Skeleton Key Mold by the lava lake to forge the Unfinished Skeleton Key.
Bring the Unfinished Skeleton Key to Apothecary Dithers at the Bulwark, Western Plaguelands.
Objective by objective
- Collect Unfinished Skeleton Key item #14645
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
You need two bars of thorium and a powerfully hot heat source to forge the key stem. You're on your own for the thorium, but I can help with the heat.
To our west in Un'Goro Crater is Fire Plume Ridge - a simmering volcano. The lava lake up top is hot enough to fuse thorium and bone together. Your gold has bought you a mold that simply requires you to dip it in the lake up top; the lava will take care of the rest.
That's it on my end. To finish your key, you'll need to talk to Dithers again.
Progress
Do you have the stem of the skeletal key finished? I'm truly sorry you had to bear the brunt of the fee to purchase the mold, but we must all do our part to counter the Scourge. Once you hand me the unfinished key, you'll be ready for the final item needed to complete its construction.
It won't be easy at all, but the work you've done to date in preparing for an assault on Andorhal will now start to pay for itself. You'll see.
Completion
We've got quite the costly skeleton key there, don't we <name>? Still, it remains unfinished; the time has now come to put some focus behind our creation. To that end, you're going to have to face the ultimate foe we've been working towards facing in Andorhal... the being that runs the show within the ruined city walls.
I'm speaking of Araj the Summoner - a lich, and one of the most powerful beings the Scourge calls as its own.
Category: Tanaris.
What you need
- Handed to you when you accept it
- Skeleton Key Mold
The reward
No item reward.
- Money
- none
- and 39s more at level 90, the level cap, in place of the experience
- Experience
- 6,500
-
at level 62 or lower; less above
By character level
Level Experience Share 55–62 6,500 100% 63 5,200 80% 64 3,900 60% 65 2,600 40% 66 1,300 20% 67–89 650 10% 90 none 39s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-
- Race
- Orc, Undead, Tauren, Troll, Blood Elf
- Class
- any class
- Level
- quest level 57, requires level 55
- Profession
- none
- Repeats
- once only
The chain
Before this
- Mold Rhymes With... #5514 · any one of these
After this
- Araj's Scarab #5804
Where it starts and ends
- Starts at
-
- Krinkle Goodsteel npc · Tanaris at 0.515, 0.288
- Hand in to
-
- Apothecary Dithers npc · Tirisfal Glades at 0.833, 0.692
- pick up
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Tanaris
-
Krinkle Goodsteel
Starts the quest · 51.5, 28.8
-
-
Tirisfal Glades
-
Apothecary Dithers
Hand the quest in · 83.3, 69.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Tanaris), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.