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Garments of the Light

Quest #5625 Level 4 Dun Morogh Alliance only Priest no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Find Mountaineer Dolf and heal his wounds using Lesser Heal (Rank 2). Afterwards, grant him Power Word: Fortitude and then return to Maxan Anvol in Kharanos.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

It's usually about this time that one of your power is tested to see if they're worthy of wearing robes denoting their place in the church. But to be honest, I got more pressing matters to look into. Citizen of Kharanos' just came in here and told me 'bout a hurt mountaineer just outside town to the south--name's Dolf.

You heal Dolf and give him Fortitude, and I'll consider you done with proving yourself. How's that sound?

Progress

Have you found Dolf yet, <name>?

You've probably already learned this, but our ability to heal is very useful. Not only are we able to take care of the wounded, but we're vital to the survival of all those would-be heroes out there trying to make a name for themselves. With Fortitude to increase the amount of blows we can take, and our healing magic to keep them alive, there's nothing we can't overcome!

Completion

Well done, <name>. You got the Light inside you, that's for sure.

Here, take this robe. It'll denote your role in the church and help people recognize you as a <class>--wear it if you want.

Later, there will be more tests that you'll have to go through. Do what you can to learn about your abilities and what you're capable of. Try your hand at a fight or two alone, and then again with other travelers.

But don't fret none... you're as powerful as they come.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
not available
Experience
270
at level 9 or lower; less above
By character level
LevelExperienceShare
4–9 270 100%
10 220 80%
11 160 60%
12 110 40%
13 55 20%
14–89 25 10%
90 none 1s 50c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Alliance only
Race
Dwarf
Class
Priest
Level
quest level 4, requires level 5
Profession
none
Repeats
once only

Filed under Priest rather than under a zone.

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Garments of the Light starts and ends in Dun Morogh
Where Garments of the Light starts and ends in Dun Morogh
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Dun Morogh
Relevant locations in Dun Morogh
  • Dun Morogh
    • Maxan Anvol Starts the quest · 47.3, 52.2
    • Maxan Anvol Hand the quest in · 47.3, 52.2
    • Mountaineer Dolf Quest objective · 45.8, 54.4

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Dun Morogh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Garments of the Light in Dun Morogh
Overview of Garments of the Light in Dun Morogh
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem