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Garments of the Light

Quest #5624 Level 4 Elwynn Forest Alliance only Priest no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Find Guard Roberts and heal his wounds using Lesser Heal (Rank 2). Afterwards, grant him Power Word: Fortitude and then return to Priestess Josetta in Goldshire.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Normally I put forth a small challenge to followers of the Light to test their skill. I want to see if they are worthy of wearing their first robes--a sign that the church outwardly approves of the <priest/priestess> and supports <him/her>.

But this situation is a bit different. One of Goldshire's citizens saw an injured guard near the lake to the east of here. His name is Roberts. Find him, heal him, fortify his body and return here. If you can do that for me, then I will consider your test complete.

Progress

As you may have already learned, our healing magics are vital to the survival of our people in these harsh times--especially to adventurers and heroes who take up arms and magic to fight back so many different threats.

You would do well to always remember how important that skill is. That, coupled with Fortitude, make your companions far more capable in battle since they will be able to stand up to a greater number of blows.

Do not let anyone dismiss how powerful your magics are.

Completion

Excellent, <name>. With one more healthy guard out there to help the town, we'll be that much safer. I'm glad to see you're already learning to use your abilities wisely. If you feel you are ready for more training at any time, please come back to me. But for now, take this robe. It will let others know that you are one of our order. If you don't want to wear it, that's fine. Later there will be more tests and this robe isn't necessary for those.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
not available
Experience
270
at level 9 or lower; less above
By character level
LevelExperienceShare
4–9 270 100%
10 220 80%
11 160 60%
12 110 40%
13 55 20%
14–89 25 10%
90 none 1s 50c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Alliance only
Race
Human
Class
Priest
Level
quest level 4, requires level 5
Profession
none
Repeats
once only

Filed under Priest rather than under a zone.

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Garments of the Light starts and ends in Elwynn Forest
Where Garments of the Light starts and ends in Elwynn Forest
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Elwynn Forest
Relevant locations in Elwynn Forest

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Elwynn Forest), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Garments of the Light in Elwynn Forest
Overview of Garments of the Light in Elwynn Forest
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem