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The Remains of Trey Lightforge

Quest #5385 Level 57 Felwood AllianceHorde no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Return the Remains of Trey Lightforge to Jessir Moonbow in Felwood.

The quest giver's words

You pick up the sack carefully and prepare to make your way back to Jessir Moonbow on the border of Felwood and Ashenvale. Hopefully the paladin will be given the proper respects once you've passed his remains on to his friends.

Progress

How did things go in Jaedenar, <name>?

Completion

You've done it! Praise be to Elune and whichever powers you worship, <name>. You have done an honorable and noble thing this day. I am certain Arko'narin will be pleased that you not only took the time to save her, but to also slay the creature who tortured one of her best friends.

I wish I could do more for you, but please, take this.

Category: Felwood.

What you need

Handed to you when you accept it
Remains of Trey Lightforge

The reward

  • Tidecrest Blade item #15705 · Uncommon · item level 57 · sells for 3g 37s 74c
  • Hunt Tracker Blade item #15706 · Uncommon · item level 57 · sells for 3g 39s 5c
Money
22s
and 66s more at level 90, the level cap, in place of the experience
Experience
10,900
at level 62 or lower; less above
By character level
LevelExperienceShare
49–62 10,900 100%
63 8,700 80%
64 6,550 60%
65 4,350 40%
66 2,200 20%
67–89 1,100 10%
90 none 66s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 57, requires level 49
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where The Remains of Trey Lightforge starts and ends in Felwood
Where The Remains of Trey Lightforge starts and ends in Felwood
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Felwood
Relevant locations in Felwood

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Felwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of The Remains of Trey Lightforge in Felwood
Overview of The Remains of Trey Lightforge in Felwood
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem