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Return to Chillwind Camp

Quest #5220 Level 55 Western Plaguelands Alliance only no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Bring the Filled Dalson's Tears Bottle to High Priestess MacDonnell at Chillwind Camp, Western Plaguelands.

The quest giver's words

You carefully fill the bottle with enough of the cauldron's ichors for what you consider to be suitably sized sample.

With the poison in hand, it is time to return to High Priestess MacDonnell at Chillwind Camp to complete the mission.

Progress

We know that each cauldron employs a different mix of reagents to generate its plague-inducing toxin; likewise, we know that we will need to develop a counter agent that is unique for each cauldron. Your sample from Dalson's Tears will be the key to figure out that cauldron's distinct reagent requirement.

Completion

Ah, there is plenty in here for study. Well done, <name>!

For now, the next step is in our hands. We'll need to produce a list of reagents that, when combined with what is already in the cauldron, will act as its counter.

The only way we will be able to introduce this is by placing the reagents into the cauldron directly. Alchemist Arbington will have more information on that, so be sure to speak with him at your earliest convenience.

Category: Western Plaguelands.

What you need

Handed to you when you accept it
Filled Dalson's Tears Bottle

The reward

No item reward.

Money
85s
and 24s 60c more at level 90, the level cap, in place of the experience
Experience
4,050
at level 60 or lower; less above
By character level
LevelExperienceShare
50–60 4,050 100%
61 3,250 80%
62 2,450 60%
63 1,600 40%
64 800 20%
65–89 410 10%
90 none 24s 60c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
Human, Dwarf, Night Elf, Gnome, Draenei
Class
any class
Level
quest level 55, requires level 50
Profession
none
Repeats
once only

The chain

Before this

Where it starts and ends

Starts at
Hand in to
Where Return to Chillwind Camp starts and ends in Western Plaguelands
Where Return to Chillwind Camp starts and ends in Western Plaguelands
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Western Plaguelands
Relevant locations in Western Plaguelands

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Western Plaguelands), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Return to Chillwind Camp in Western Plaguelands
Overview of Return to Chillwind Camp in Western Plaguelands
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem