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Verifying the Corruption

Quest #5156 Level 54 Felwood AllianceHorde no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Seek out and destroy 2 Entropic Beasts and 2 Entropic Horrors while exploring Shatter Scar Vale. After checking to see if the craters there are still filled with corrupt fel water, return to Taronn Redfeather in Felwood.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

To the north, along the east of the road in what's called Shatter Scar Vale, is an area where infernals were called down during the last great war--the craters still scar the land, as do the infernals themselves.

I am curious about two things. First, are there still entropic elementals roaming the area? And second, are the craters still filled with the corrupt, fetid water that gathered there years ago? Will you help me and check, <name>? Be careful though, the infernals destroy anything in their path.

Progress

I hope your search goes well, <name>. I haven't started heading that far north, but I will admit, the thought of crossing the path of an infernal at any point scares me just a little. The creatures are brainless, but still quite intimidating.

Completion

Good that you're alive, <name>. Bad that the water still exists. I was hoping to find at least one pure source of water here in Felwood. It looks like my search has failed. The process of healing the land could have been made much easier with its existence.

I will have to concern myself with saving what forest creatures I can while destroying those that have become so corrupt that they endanger themselves as much as travelers through this once-mighty forest.

Category: Felwood.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
1g 65s
and 58s 50c more at level 90, the level cap, in place of the experience
Experience
9,850
at level 59 or lower; less above
By character level
LevelExperienceShare
48–59 9,850 100%
60 7,900 80%
61 5,900 60%
62 3,950 40%
63 1,950 20%
64–89 975 10%
90 none 58s 50c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 54, requires level 48
Profession
none
Repeats
once only

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Verifying the Corruption starts and ends in Felwood
Where Verifying the Corruption starts and ends in Felwood
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Felwood
Relevant locations in Felwood

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Felwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Verifying the Corruption in Felwood
Overview of Verifying the Corruption in Felwood
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem