Tribal Leatherworking
Quest #5148
Level 55
Stranglethorn Vale
no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Bring a Wild Leather Vest and a Wild Leather Helmet to Se'Jib in Stranglethorn Vale.
Completing this quest will give you access to the Tribal Leatherworking arts.
The completion of this quest will prevent you from learning Dragonscale Leatherworking and Elemental Leatherworking; be sure this is the path you wish to follow before doing so.
Objective by objective
- Collect Wild Leather Vest item #8211
- Collect Wild Leather Helmet item #8214
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
To learn tribal leatherworking demands an understanding of how primal nature truly is; I know that you have already mastered the art of making wild leather armor, and I am willing to complete your training.
Know this, <class>: by choosing this path you agree never to learn dragonscale or elemental leatherworking; there is only room for practice of one of the three arts. Furthermore, bring to me the finest samples of your wild leather armor. From there, we will begin your mastery.
Progress
Nature is a force that must be appeased before you hope to learn how to bend its will into your leather garments. Bring me your offering to this force, and I will make sure you are heard.
Completion
You've given your finest offerings, and nature will soon permit you to bend her to your will. Once I have finished my tutelage, your work will be a force of nature unto itself.
To train in the art for the future, simply speak to me and I will make available any knowledge that you have yet to commit as yours.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- none
- and 36s more at level 90, the level cap, in place of the experience
- Experience
- 6,100
-
at level 60 or lower; less above
By character level
Level Experience Share 40–60 6,100 100% 61 4,900 80% 62 3,650 60% 63 2,450 40% 64 1,200 20% 65–89 600 10% 90 none 36s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-
- Race
- Orc, Undead, Tauren, Troll, Blood Elf
- Class
- any class
- Level
- quest level 55, requires level 40
- Profession
- Leatherworking 225
- Repeats
- once only
Filed under Leatherworking rather than under a zone.
The chain
Before this
- Master of the Wild Leather #2860 · any one of these
After this
Nothing follows it.
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Stranglethorn Vale), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.