Clear the Way
Quest #5092
Level 52
Western Plaguelands
no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Kill 10 Skeletal Flayers and 10 Slavering Ghouls in Sorrow Hill.
Return to Commander Ashlam Valorfist at Chillwind Camp, Western Plaguelands.
Objective by objective
- Kill or interact with Skeletal Flayer NPC #1783
- Kill or interact with Slavering Ghoul NPC #1791
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
With Andorhal's western and northern roads into the city well fortified, I'm looking to strike at it from the less defended eastern road. The Scourge relies on the buffer of undead that infests Sorrow Hill as a first line of defense. If we are to advance on Andorhal, we will need to do it through Sorrow Hill.
Your first assignment will be to clear the way through Sorrow Hill. Thin out the skeletons and ghouls that haunt the area; report back to me when this is done!
Progress
I want you to prepare for the worst, <name> - dig deep. The task in front of us will not be easy. As we rally our forces here to eventually strike out against the Scourge, you will be part of our advance effort that takes the fight to them! Your assigned mission in Sorrow Hill will begin our path to victory!
Completion
Mission accomplished, <name>! Well played, well played.
Allow me to reward your work thus far with some coin from the Stormwind coffers. I'd recommend spending it on materiel that will aid you in your next mission... one that will take you into the ruins of Andorhal itself.
Be ready! Be vigilant!
Category: Western Plaguelands.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 75s
- and 43s 50c more at level 90, the level cap, in place of the experience
- Experience
- 7,350
-
at level 57 or lower; less above
By character level
Level Experience Share 50–57 7,350 100% 58 5,850 80% 59 4,400 60% 60 2,950 40% 61 1,450 20% 62–89 725 10% 90 none 43s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Stormwind +250
Who it is for
- Faction
-
- Race
- Human, Dwarf, Night Elf, Gnome, Draenei
- Class
- any class
- Level
- quest level 52, requires level 50
- Profession
- none
- Repeats
- once only
The chain
Before this
Nothing – this is where the chain starts.
After this
- All Along the Watchtowers #5097
- The Scourge Cauldrons #5215
Where it starts and ends
- Starts at
-
- Commander Ashlam Valorfist npc · Western Plaguelands at 0.427, 0.840
- Hand in to
-
- Commander Ashlam Valorfist npc · Western Plaguelands at 0.427, 0.840
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Western Plaguelands
-
Commander Ashlam Valorfist
Starts the quest · 42.7, 84.0
-
Commander Ashlam Valorfist
Hand the quest in · 42.7, 84.0
-
Skeletal Flayer
Quest objective · 38.8, 55.0
-
Slavering Ghoul
Quest objective · 38.0, 54.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Western Plaguelands), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.