Every cookie, what it does and how long it lasts ·

← All quests

Clear the Way

Quest #5092 Level 52 Western Plaguelands Alliance only no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

Open on Wowhead ↗ Suggest a correction

What to do

Kill 10 Skeletal Flayers and 10 Slavering Ghouls in Sorrow Hill.

Return to Commander Ashlam Valorfist at Chillwind Camp, Western Plaguelands.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

With Andorhal's western and northern roads into the city well fortified, I'm looking to strike at it from the less defended eastern road. The Scourge relies on the buffer of undead that infests Sorrow Hill as a first line of defense. If we are to advance on Andorhal, we will need to do it through Sorrow Hill.

Your first assignment will be to clear the way through Sorrow Hill. Thin out the skeletons and ghouls that haunt the area; report back to me when this is done!

Progress

I want you to prepare for the worst, <name> - dig deep. The task in front of us will not be easy. As we rally our forces here to eventually strike out against the Scourge, you will be part of our advance effort that takes the fight to them! Your assigned mission in Sorrow Hill will begin our path to victory!

Completion

Mission accomplished, <name>! Well played, well played.

Allow me to reward your work thus far with some coin from the Stormwind coffers. I'd recommend spending it on materiel that will aid you in your next mission... one that will take you into the ruins of Andorhal itself.

Be ready! Be vigilant!

Category: Western Plaguelands.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
75s
and 43s 50c more at level 90, the level cap, in place of the experience
Experience
7,350
at level 57 or lower; less above
By character level
LevelExperienceShare
50–57 7,350 100%
58 5,850 80%
59 4,400 60%
60 2,950 40%
61 1,450 20%
62–89 725 10%
90 none 43s 50c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
Human, Dwarf, Night Elf, Gnome, Draenei
Class
any class
Level
quest level 52, requires level 50
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

Where it starts and ends

Starts at
Hand in to
Where Clear the Way starts and ends in Western Plaguelands
Where Clear the Way starts and ends in Western Plaguelands
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Western Plaguelands
Relevant locations in Western Plaguelands

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Western Plaguelands), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Clear the Way in Western Plaguelands
Overview of Clear the Way in Western Plaguelands
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem