The Fury Runs Deep
Quest #378
Level 27
Wetlands
no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Motley Garmason wants Kam Deepfury's head brought to him at Dun Modr.
Objective by objective
- Collect Head of Deepfury item #3640
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
You have proven your loyalty to King Magni, <class>. And your hatred for the Dark Iron scum is as great as my own.
There is a task I wish to complete myself but I am bound by honor to stay with Longbraid. But Roggo has gathered intelligence that proves Kam Deepfury was a conspirator in the attack on the Thandol Span. It was by Deepfury's planning that Longbraid lost his kin.
Deepfury is being held for political reasons in the Stormwind Stockade. I want him dead, <name>. For Longbraid! Bring me his head!
Progress
I won't let foolish Human bureaucracy interfere with Dwarven matters, <name>. Kam Deepfury is a proven conspirator in the Thandol Span attack. King Magni's good people lost their lives because of Deepfury's deceit. The Humans might be content to let Deepfury rot in The Stockade but I will not sleep soundly at night until Deepfury is slain.
Completion
So Kam Deepfury finally got to feel what it is like to be on the receiving end of Death? Good. Serves the cowardly Dark Iron scum right. You have done well, <class>. The victims of the Thandol Span attack were but mere victims in a world torn with war and unrest. Their families will have the peace of knowing Deepfury got the punishment he deserved. Longbraid's brother's death has been avenged.
Category: The Stockade (Dungeon).
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Headbasher
item #1264 · Uncommon · item level 26 · sells for 36s 71c
-
Belt of Vindication
item #3562 · Uncommon · item level 27 · sells for 8s 23c
- Money
- none
- and 19s 80c more at level 90, the level cap, in place of the experience
- Experience
- 3,300
-
at level 32 or lower; less above
By character level
Level Experience Share 25–32 3,300 100% 33 2,650 80% 34 2,000 60% 35 1,300 40% 36 650 20% 37–89 330 10% 90 none 19s 80c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Ironforge +500
Who it is for
- Faction
-
- Race
- Human, Dwarf, Night Elf, Gnome, Draenei
- Class
- any class
- Level
- quest level 27, requires level 25
- Profession
- none
- Repeats
- once only
The chain
Before this
- The Dark Iron War #303 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Motley Garmason npc · Wetlands at 0.497, 0.182
- Hand in to
-
- Motley Garmason npc · Wetlands at 0.497, 0.182
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Wetlands
-
Motley Garmason
Starts the quest · 49.7, 18.2
-
Motley Garmason
Hand the quest in · 49.7, 18.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Wetlands), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.