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Iverron's Antidote

Quest #3522 Level 4 Teldrassil Alliance only no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Bring Iverron's Antidote to Iverron before the time limit is up. Iverron can be found by the cave to the north.

The quest giver's words

The antidote is ready, <name>. Please see that Iverron drinks it.

There is something that you should know -- the antidote -- it will only remain viable for 5 minutes. You must get it to him in time.

Speed be with you, <name>.

Progress

Oh... <name>, I'm so glad you have returned.

Completion

What is this, <name>?

Oh, I knew Dirania would be able to help me!

I'm always getting into trouble and Dirania, well, she always manages to help me out of it.

I am feeling much better, but I think I will sit here for a while longer, until I feel completely better. Well, that, and I was hoping you'd clear a path for me through those vicious Webwood spiders...

Category: Teldrassil.

What you need

Handed to you when you accept it
Iverron's Antidote

The reward

Money
none
and 2s 70c more at level 90, the level cap, in place of the experience
Experience
450
at level 9 or lower; less above
By character level
LevelExperienceShare
2–9 450 100%
10 360 80%
11 270 60%
12 180 40%
13 90 20%
14–89 45 10%
90 none 2s 70c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
Human, Dwarf, Night Elf, Gnome, Draenei
Class
any class
Level
quest level 4, requires level 2
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
  • Iverron npc · Teldrassil at 0.546, 0.330
Where Iverron's Antidote starts and ends in Teldrassil
Where Iverron's Antidote starts and ends in Teldrassil
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Teldrassil
Relevant locations in Teldrassil

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Teldrassil), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Iverron's Antidote in Teldrassil
Overview of Iverron's Antidote in Teldrassil
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem