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Power in Uldaman

Quest #1956 Level 40 Dustwallow Marsh AllianceHorde Mage no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Retrieve an Obsidian Power Source and bring it to Tabetha in Dustwallow Marsh.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Now that the demon has been removed, we must gain a power source. Unfortunately, the best power sources are usually the oldest and the hardest to get. It's neat how fate likes to take a bite out of you sometimes, isn't it?

So you're going to need to go to Uldaman and defeat the obsidian sentinel there. He's big, he's tough, and his power source packs a punch!

I wish you the best of luck, <name>. And if you don't get lucky then, well... it was nice knowing you.

Progress

Have you been to Uldaman, <name>? Did you defeat the obsidian sentinel?

Completion

You did it? Well done!

I was chatting with some of my colleagues and when your name came up they said, "You know that <name> sure works well under stress!"

But when I told them I sent you to Uldaman against the obsidian sentinel, they said I was crazy! They said, " Tabetha, you're crazy! There's no way <name> could take on that sentinel!"

And I said, "We'll see," and then they said "Yeah, we'll see..."

Well we sure showed them, didn't we!

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 33s more at level 90, the level cap, in place of the experience
Experience
5,450
at level 45 or lower; less above
By character level
LevelExperienceShare
35–45 5,450 100%
46 4,350 80%
47 3,250 60%
48 2,200 40%
49 1,100 20%
50–89 550 10%
90 none 33s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
AllianceHorde
Race
any race
Class
Mage
Level
quest level 40, requires level 35
Profession
none
Repeats
once only

Filed under Mage rather than under a zone.

The chain

Before this

After this

Where it starts and ends

Starts at
  • Tabetha npc · Dustwallow Marsh at 0.461, 0.571
Hand in to
  • Tabetha npc · Dustwallow Marsh at 0.461, 0.571
Where Power in Uldaman starts and ends in Dustwallow Marsh
Where Power in Uldaman starts and ends in Dustwallow Marsh
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Dustwallow Marsh
Relevant locations in Dustwallow Marsh
  • Dustwallow Marsh
    • Tabetha Starts the quest · 46.1, 57.1
    • Tabetha Hand the quest in · 46.1, 57.1

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Dustwallow Marsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Power in Uldaman in Dustwallow Marsh
Overview of Power in Uldaman in Dustwallow Marsh
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem