The Coast Isn't Clear
Quest #152
Level 19
Westfall
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no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Kill 7 Tidehunters, 7 Warriors, 7 Oracles and 7 Coastrunners and return to Captain Grayson at the Westfall Lighthouse.
Objective by objective
- Kill or interact with Murloc Coastrunner NPC #126
- Kill or interact with Murloc Warrior NPC #171
- Kill or interact with Murloc Tidehunter NPC #127
- Kill or interact with Murloc Oracle NPC #517
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
You probably noticed all of the shipwrecks along the coast. The Great Sea is treacherous indeed. The coast of Westfall needs to be kept clear, so that if sailors find their way to our beaches, they are safe. The Murlocs are trouble though.
Kill 7 Tidehunters, 7 Warriors, 7 Oracles and 7 Coastrunners and I will see to it that you are rewarded.
Progress
Kill 7 Tidehunters, 7 Warriors, 7 Oracles and 7 Coastrunners and I will see to it that you are rewarded.
Completion
Well done, <name>. You have quite a knack for combat. Thanks to you the Coast of Westfall is a safer place.
Category: Westfall.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 11s
- and 9s more at level 90, the level cap, in place of the experience
- Experience
- 1,450
-
at level 24 or lower; less above
By character level
Level Experience Share 12–24 1,450 100% 25 1,150 80% 26 875 60% 27 575 40% 28 290 20% 29–89 150 10% 90 none 9s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 19, requires level 12
- Profession
- none
- Repeats
- once only
The chain
This quest stands alone: nothing leads to it and nothing follows it.
Where it starts and ends
- Starts at
-
- Captain Grayson npc · Westfall at 0.300, 0.860
- Hand in to
-
- Captain Grayson npc · Westfall at 0.300, 0.860
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Westfall
-
Captain Grayson
Starts the quest · 30.0, 86.0
-
Captain Grayson
Hand the quest in · 30.0, 86.0
-
Murloc Coastrunner
Quest objective · 56.2, 9.4
-
Murloc Tidehunter
Quest objective · 33.8, 84.8
-
Murloc Warrior
Quest objective · 27.8, 39.2
-
Murloc Oracle
Quest objective · 33.8, 84.6
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Westfall), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.