Raid on the Kolkar
Quest #1384
Level 32
Desolace
no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Maintain your reputation with the Gelkis, and bring 10 Crude Charms to Uthek the Wise in the Gelkis Village in Desolace.
Objective by objective
- Collect Crude Charm item #6079
- Reach reputation Gelkis Clan Centaur to 3000
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
The Kolkar centaurs think their magic is strong. They do not know magic! They would not know magic if it bit them!
You will show them their magic is weak. Go to the Kolkar to the northeast and kill them. Take their charms. Bring me the charms and I will throw them in the fire and laugh!
Progress
You have the charms? You showed the Kolkar they are weak?
Completion
You do a good thing for the Gelkis. The Kolkar are weak and will die. Their magic is pathetic and will not save them. You showed them this, and their fear will make them even more feeble!
And in our lands, the feeble soon die.
Category: Desolace.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- none
- and 16s 20c more at level 90, the level cap, in place of the experience
- Experience
- 2,700
-
at level 37 or lower; less above
By character level
Level Experience Share 30–37 2,700 100% 38 2,150 80% 39 1,650 60% 40 1,100 40% 41 550 20% 42–89 270 10% 90 none 16s 20c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-
- Race
- Human, Dwarf, Night Elf, Gnome, Draenei
- Class
- any class
- Level
- quest level 32, requires level 30
- Profession
- none
- Repeats
- once only
The chain
Before this
- Strange Alliance #1382 · any one of these
After this
- Stealing Supplies #1370
Where it starts and ends
- Starts at
-
- Uthek the Wise npc · Desolace at 0.362, 0.792
- Hand in to
-
- Uthek the Wise npc · Desolace at 0.362, 0.792
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Desolace
-
Uthek the Wise
Starts the quest · 36.2, 79.2
-
Uthek the Wise
Hand the quest in · 36.2, 79.2
-
Kolkar Centaur
Quest objective · 69.2, 42.2
-
Kolkar Scout
Quest objective · 68.6, 41.2
-
Kolkar Mauler
Quest objective · 72.8, 42.4
-
Kolkar Windchaser
Quest objective · 73.0, 43.0
-
Kolkar Battle Lord
Quest objective · 73.2, 42.6
-
Kolkar Waylayer
Quest objective · 67.8, 41.4
-
Kolkar Ambusher
Quest objective · 67.8, 46.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Desolace), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.