The Missing Diplomat
Quest #1324
Level 38
Dustwallow Marsh
no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Defeat Private Hendel in Dustwallow Marsh.
Objective by objective
- Kill or interact with Private Hendel NPC #4966
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
What?! You come here accusing me of allying with the Defias, and think I'll just stand here while you insult me?! Something tells me you've had this coming for a long time.
Progress
Hello again, <name>. I hope you don't mind the assistance, but we couldn't have Hendel escaping, or worse, wind up dead.
Completion
I assure you, we're all quite upset about current events, but allow us to take him back to Theramore for some questioning, and we'll see about finding the King.
I'm sure my lady Proudmore would like to thank you for your help. Speak to her when you have a moment.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- none
- and 17s 40c more at level 90, the level cap, in place of the experience
- Experience
- 2,900
-
at level 43 or lower; less above
By character level
Level Experience Share 28–43 2,900 100% 44 2,300 80% 45 1,750 60% 46 1,150 40% 47 575 20% 48–89 290 10% 90 none 17s 40c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Stormwind +150
Who it is for
- Faction
-
- Race
- Human, Dwarf, Night Elf, Gnome, Draenei
- Class
- any class
- Level
- quest level 38, requires level 28
- Profession
- none
- Repeats
- once only
The chain
Before this
- The Missing Diplomat #1266 · any one of these
After this
- The Missing Diplomat #1267
Where it starts and ends
- Starts at
-
- Private Hendel npc · Dustwallow Marsh at 0.452, 0.246
- Hand in to
-
- Archmage Tervosh npc · Dustwallow Marsh at 0.664, 0.493
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Dustwallow Marsh
-
Private Hendel
Starts the quest · 45.2, 24.6
-
Archmage Tervosh
Hand the quest in · 66.4, 49.3
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Dustwallow Marsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.