What to do
Speak to Cassa Crimsonwing and use one of her gryphons to survey Alcaz Island. When your survey is complete, speak with Lady Jaina Proudmoore in Theramore.
Objective by objective
- Kill or interact with Cassa Crimsonwing NPC #23704
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
It looks like Renn's hunch about Alcaz Island was right. We need to survey that island, but it would take a whole brigade of troops to fight our way in there.
Theramore's defenses can't weather such a hit, so I've arranged with Cassa Crimsonwing, the apprentice to Theramore's gryphon master, to allow you to use one of her beasts to survey Alcaz from the air.
Alcaz Island holds the key to the Defias' plans for their prisoner and perhaps the prisoner's identity itself.
Progress
Have you completed your aerial survey of Alcaz Island?
Completion
<Lady Jaina listens intently as you report the results of your aerial survey.>
A rune circle, dragonkin? The Defias certainly have hedge mages among their ranks, but no one powerful enough to make use of such a thing!
And why would the black dragonkin be interested in an island full of naga? There are many unanswered questions, but one thing is for certain: the Defias have a powerful ally in upper echelons of the Alliance.
Category: Dustwallow Marsh.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 40s
- and 22s 20c more at level 90, the level cap, in place of the experience
- Experience
- 3,700
-
at level 42 or lower; less above
By character level
Level Experience Share 33–42 3,700 100% 43 2,950 80% 44 2,250 60% 45 1,500 40% 46 750 20% 47–89 370 10% 90 none 22s 20c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-
- Race
- Human, Dwarf, Night Elf, Gnome, Draenei
- Class
- any class
- Level
- quest level 37, requires level 33
- Profession
- none
- Repeats
- once only
The chain
Before this
- Jaina Must Know #11141 · any one of these
After this
- Warn Bolvar! #11222
Where it starts and ends
- Starts at
-
- Lady Jaina Proudmoore npc · Dustwallow Marsh at 0.663, 0.490
- Hand in to
-
- Lady Jaina Proudmoore npc · Dustwallow Marsh at 0.663, 0.490
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Dustwallow Marsh
-
Lady Jaina Proudmoore
Starts the quest · 66.3, 49.0
-
Lady Jaina Proudmoore
Hand the quest in · 66.3, 49.0
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Dustwallow Marsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.