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Wharfmaster Dizzywig

Quest #1111 Level 36 Thousand Needles AllianceHorde no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Bring Kravel's Parts Order to Wharfmaster Dizzywig in Ratchet.

The quest giver's words

I make it my job to get people what they need, and the gnomes over there need a parts order filled. Their parts were shipped to Ratchet a week ago, but I haven't been able to make the trip.

So, are you ready for some legwork? Go to Ratchet and give this parts order to Wharfmaster Dizzywig -- he'll probably be at the docks.

Do this for me, and I'll have more jobs for you.

Jobs, my friend, with serious profit potential...

Progress

Speak up! Tell me, are you dropping off or picking up?

Completion

Oh yes. Parts for Kravel. I'm glad you're here. These things have been sitting out here for days, and I was afraid they'd rust!

Category: Thousand Needles.

What you need

Handed to you when you accept it
Kravel's Parts Order

The reward

No item reward.

Money
none
and 10s 80c more at level 90, the level cap, in place of the experience
Experience
1,750
at level 41 or lower; less above
By character level
LevelExperienceShare
30–41 1,750 100%
42 1,400 80%
43 1,050 60%
44 700 40%
45 350 20%
46–89 180 10%
90 none 10s 80c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 36, requires level 30
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
Hand in to
Where Wharfmaster Dizzywig starts and ends in Thousand Needles
Where Wharfmaster Dizzywig starts and ends in Thousand Needles
  • pick up

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Thousand Needles
Relevant locations in Thousand Needles
Relevant locations in The Barrens
Relevant locations in The Barrens

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Thousand Needles), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Wharfmaster Dizzywig in Thousand Needles
Overview of Wharfmaster Dizzywig in Thousand Needles
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem