What to do
Speak with Morthis Whisperwing to receive an Essence-Infused Moonstone.
The quest giver's words
Your defeat of Anzu, the raven god, is truly a remarkable accomplishment. He may not abandon his quest to return to Outland, I fear.
As long as he has followers here, he will attempt to rise again. Keep the essence-infused moonstone with you in case we have not heard the last of Anzu.
Completion
Keep the moonstone with you, <name>. If you suspect that Anzu is gathering his strength to attempt another return to this world, use it to defeat him once again.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Essence-Infused Moonstone
item #32449
- Money
- not available
- Experience
- not available
Not available: neither figure is listed for this quest (checked 2026-10-25 07:08 UTC).
Who it is for
- Faction
-

- Race
- any race
- Class
- Druid
- Level
- quest level 70, requires level 70
- Profession
- Riding 300
- Repeats
- once only
Filed under Druid rather than under a zone.
The chain
Before this
- Vanquish the Raven God #11001 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Morthis Whisperwing npc · Zangarmarsh at 0.802, 0.651
- Hand in to
-
- Morthis Whisperwing npc · Zangarmarsh at 0.802, 0.651
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Zangarmarsh
-
Morthis Whisperwing
Starts the quest · 80.2, 65.1
-
Morthis Whisperwing
Hand the quest in · 80.2, 65.1
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Zangarmarsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.