Every cookie, what it does and how long it lasts ·

← All quests

Master of Potions

Quest #10897 Level 70 Zangarmarsh AllianceHorde no runs yet

Open on Wowhead ↗ Suggest a correction

What to do

Lauranna Thar'well wants you to go to the Botanica in Tempest Keep and retrieve the Botanist's Field Guide from High Botanist Freywinn. In addition she also wants you to bring her 5 Super Healing Potions, 5 Super Mana Potions and 5 Major Dreamless Sleep Potions.

*WARNING!* You can only select one alchemy specialization.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

As you know, plants have properties that allow alchemists to re-energize and reinvigorate others through potions.

My familiarity with the plants of Outland allows me to teach alchemists how to make the most out of them. If you're interested in expanding your knowledge of potions, I have but one task to ask of you.

High Botanist Freywinn in Tempest Keep is rumored to have written a comprehensive botany guide. Bring it to me along with samples of your work and I'll teach you the knowledge you seek.

Progress

Are you sure about this, <name>? Specializing in potions will prevent you from pursuing other specializations.

Completion

Excellent! It looks like you're eager to learn, so let's get to it. I will teach you how to make the most out of the plants you use in your alchemical potions.

You will find that you can make herbs go a really long way if you know what you're doing. Sometimes you will be able to make two potion with materials you initially judged necessary for just one.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 15g 18s more at level 90, the level cap, in place of the experience
Experience
25,300
at level 75 or lower; less above
By character level
LevelExperienceShare
68–75 25,300 100%
76 20,250 80%
77 15,200 60%
78 10,100 40%
79 5,050 20%
80–89 2,550 10%
90 none 15g 18s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 70, requires level 68
Profession
Alchemy 325
Repeats
once only

Filed under Alchemy rather than under a zone.

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Master of Potions starts and ends in Zangarmarsh
Where Master of Potions starts and ends in Zangarmarsh
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Zangarmarsh
Relevant locations in Zangarmarsh

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Zangarmarsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Master of Potions in Zangarmarsh
Overview of Master of Potions in Zangarmarsh
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem