What to do
Destroy Murmur and inform Spymistress Mehlisah Highcrown at the Terrace of Light in Shattrath City of the events that have transpired inside the Shadow Labyrinth.
Objective by objective
- Kill or interact with Murmur NPC #18708
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
The Shadow Council has lost control of the cosmic being that they summoned here almost two years ago! It is what caused the explosion of Auchindoun, and the creation of the Bone Wastes beyond.
Known only as Murmur, it threatens to overrun the Shadow Council and break free into the outside world!
With the grandmaster, and the rest of their leadership dead, you are Outland's last hope against this monstrosity!
<name>, you know at the core of your being that you and your companions dare not fail!
Completion
Murmur almost broke free?! They've had that thing contained in there for two years... I wonder what they did wrong to lose control over it after all this time?
<name>, by putting that beast down you've likely saved all of us! I cringe to think what would have happened to all of us here, and the rest of Outland, if that thing had somehow managed to break free!
I'm glad you helped us to take matters into our own hands and deal with the Shadow Council threat at Auchindoun. How can we ever reward you?
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Sha'tari Wrought Greaves
item #28176
-
Auchenai Boots
item #28177
-
Spymistress's Boots
item #28178
-
Shattrath Jumpers
item #28179
- Money
- 13g 20s
- and 15g 18s more at level 90, the level cap, in place of the experience
- Experience
- 25,300
-
at level 75 or lower; less above
By character level
Level Experience Share 68–75 25,300 100% 76 20,250 80% 77 15,200 60% 78 10,100 40% 79 5,050 20% 80–89 2,550 10% 90 none 15g 18s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Lower City +500
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 70, requires level 68
- Profession
- none
- Repeats
- once only
The chain
Before this
- The Codex of Blood #10094 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- The Codex of Blood object · Shadow Labyrinth at -0.010, -0.010
- Hand in to
-
- Spymistress Mehlisah Highcrown npc · Shattrath City at 0.502, 0.454
- pick up
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Shattrath City
-
Spymistress Mehlisah Highcrown
Hand the quest in · 50.2, 45.4
-
-
Shadow Labyrinth
-
Murmur
Quest objective · 75.0, 35.7
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Shadow Labyrinth), origin top-left, x to the right and y downward. There is no zone artwork here – the grid lines are tenths of the map.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.