A Visit With The Ancestors
Quest #10085
Level 68
Nagrand
no runs yet
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Mother Kashur at the Ancestral Grounds in Nagrand has asked that you Visit Sunspring Post, Visit Laughing Skull Ruins, Visit Garadar and Visit Bleeding Hollow Ruins.
Objective by objective
- Kill or interact with Sunspring Post Credit Marker NPC #18840
- Kill or interact with Laughing Skull Clan Ruins Credit Marker NPC #18841
- Kill or interact with Garadar Credit Marker NPC #18842
- Kill or interact with Bleeding Hollow Clan Ruins Credit Marker NPC #18843
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
I need for you to journey to the villages of the ancestors, <name>. Seek each one out and see if the ancestors remain.
Visit Sunspring Post to the north, visit the Laughing Skull Ruins far to the north against the mountains, visit Garadar to the northeast, and finally, visit the Bleeding Hollow Ruins on the borders of Nagrand and the Terokkar Forest, to the east.
Return to me once you have observed the ancestors in their homes.
Progress
Move as the wind, <name>.
Completion
This is very troubling. You say that none of the ancestors were at their villages? That they were all moving south?
Category: Nagrand.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- none
- and 7g 20s more at level 90, the level cap, in place of the experience
- Experience
- 12,000
-
at level 73 or lower; less above
By character level
Level Experience Share 66–73 12,000 100% 74 9,600 80% 75 7,200 60% 76 4,800 40% 77 2,400 20% 78–89 1,200 10% 90 none 7g 20s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- The Mag'har +500
Who it is for
- Faction
-
- Race
- Orc, Undead, Tauren, Troll, Blood Elf
- Class
- any class
- Level
- quest level 68, requires level 66
- Profession
- none
- Repeats
- once only
The chain
Before this
- The Agitated Ancestors #10082 · any one of these
After this
- When Spirits Speak #10101
Where it starts and ends
- Starts at
-
- Mother Kashur npc · Nagrand at 0.261, 0.606
- Hand in to
-
- Mother Kashur npc · Nagrand at 0.261, 0.606
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Nagrand
-
Mother Kashur
Starts the quest · 26.1, 60.6
-
Mother Kashur
Hand the quest in · 26.1, 60.6
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Nagrand), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.